5 years ago

Here are some shots of bosses I've made for Robz Rush, my entry for Boss Rush Jam.

I worked smart by creating bosses with same base but with different AI.




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#Devruary

I've made a feature to lift all blocks and spawn new blocks in both endless modes of Fire Leaf Water. The feature has glitch and broke those modes. Fortunately, I've made new one to replace this broken one.

Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.

I'm updating the game, fixing some stuffs and adding missing features.

Here are some shots from the update:

Get Krago's Kuest here: https://darkbloodbane.itch.io/krago

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#Devruary

As I've posted yesterday, the feature to raise current blocks in Fire Leaf Water was buggy. I had to code new code to replace that cause the old one can't be salvaged.

This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.

#Devruary

My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.

#Devruary

I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

#GJAsks

There are many but one that deserves more attention is Iron Meat. It's a fun run 'n' gun inspired by Contra series.