The difficulty is entirely randomised, as are the moves themselves. So you might find yourself having your rump handed to you on a silver platter in the first match, but then defeat the current final opponent in just two strikes! Or, the reverse could occur. Or, anything in-between!
That's the beauty of this game-engine. All you need do is move your cursor and everything else is randomised, based on which invisible controls are currently on screen at what times, and where the cursor currently rests when an action is triggered!
So cool that a "Presentation-Software" can do all THAT, right?

Next up
I chained-together Multiple Island Tunes to make as much as I could get away with of "Show Yourself" from FROZEN™ II before the key changed too drastically!
Sorry the beat isn't perfect, I'm 87%-blind, and The Clipchamp™ editor sucks! #FanArtFriday
Thanks to all you Jaders™'s support, we here at "JadeJohnson Industries™", are officially, Google-famous! It only took eighteen years, but folks, we're still, JUST? GETTING, STARTED!
Due to recent events, today's showcase has been postponed to 2025.6.14. We deeply apologise for any inconvenience this may cause.
Here it is, the Xbox Trailer no one expected.
Have you noticed that some of our games now come in proper "boxes?" Just like the ones you might see on the Nintendo® Switch™ shelves at your local game-store?
Please comment which of our games should receive the box treatment next!
Out with the old, In with the new!
Wild Leak Appeared?!
Hoping ya'll are ready to funk right now! If you want the testers key, DM me. :D
Proof that you can string levels together simply by pasting each after the rest in your game-file: pretty neat, right?
Oh, and we apologise for not-yet customising the entrance-lighting for Peacock Girl and the other opponents after Elsa.

















0 comments