Game
JICE

3 years ago

Here is an older concept model for toaster robot (left) vs the latest in-game version (right). How many differences can you spot?




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Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Just jumping around Spaceport, collecting energy

Will add a bit more lighting, but for now finished with this section of the Depot level.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Not much to show, because I've been fighting with baked lighting again.. Thinking of turning to the dark side (using global illumination)