
Here is how the map is currently looking, before i start making props and stuff I wanna finish the walls and doors and make their textures, the roof is just a copy of the floor, too lazy to make it its own, especially when you can only see it in 2ish cams
Next up
Workin on somethin 🤫
Back Stage renders for the toy animatronics, in my AU they werent taken apart until after FNaF 1, they were meant only to be used if one of the main animatronics broke down
As much as I love the retro animatronicsby @VibaPop
and them being the reason I started this project
I would rather
Model my own
To express MY creativity
My ideas
and to Practice Blender
Here is how Freddy is looking so far
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitologĂa latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Family band complete!
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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