There will be NO noise meter/bar or whatever you wanna call it. Although a lot of characters can make noise distractions there isn't a noise bar and no noise sensitive characters.
Instead of noise bar, there is a HP bar. You have a total of 200 HP and certain characters can bring it down. If it reaches 0 you will die, which is obvious.
The RNG in this game will be minimized as much as possible. I don't like RNG, it sucks. I don't want people playing this game to suffer through it. There is 1 character I programmed who is RNG based, BUT they aren't bullshit tier RNG. Plus they are just a distraction character.
Easy Mode All Max will be beatable. Normal and Hard I'm unsure but Easy I'll try to make it possible and not too difficult.
Edit: There is no reset ventilation crap.
Next up
Holy moly an actual game dev post 🤯. Seriously though me and my team are need of help in the modeling area of my next and only current project, Dandy's Nights!
(WIP!)
I have been working on DJUCN2.5 (Name of the game) mostly by myself, as I am getting into Blender. I've mostly been working on menu stuff and it will stay like that for a long time until I finish 1R or get close to.
Scrapped characters, the finale.
https://gamejolt.com/games/djucn1r/743898
Posting this here in case you don't follow me, but DJUCN1R's page is finally out!
2nd beta has been unleashed. This beta after a few days of testing will go out to the public as a public demo/beta thing to receive feedback. Also I need opinions on the balancing as we all know I am not the best at it so I'll need your help.
I have programmed the first 24 characters and unleashed a beta build to my testers. Progress is going splendid so far.
Scrapped characters part 5.
UCN: Joofified's public beta has released onto this page, as I'm too lazy to make a proper game page for it. Enjoy! Feedback of any sorts will be appreciated.
The DJUCN Series










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