Game
Driftfinity

6 years ago

Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.




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The forest level has now received a visual update as well.

Working on reload animations. You can expect a new devlog video soon.

Made some progress on the game's logo screen.

Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.

Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.

I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.

Version 0.2.0 of Driftfinity is now available to download.

Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.

I look forward to hearing your feedback.

Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.

Anyone feel like a burger? Or some kåv?

Enemy AI and animations are getting some love.

Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.