Next up
The forest level has now received a visual update as well.
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
Made some progress on the game's logo screen.
Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.
Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.
So here's the first peek at the upcoming Subway level.
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?
Enemy AI and animations are getting some love.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
Working on reload animations. You can expect a new devlog video soon.
Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.
Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.











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