Next up
Anyone feel like a burger? Or some kåv?
Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
Enemy AI and animations are getting some love.
Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.
Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.
So here's the first peek at the upcoming Subway level.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
Version 0.2.0 of Driftfinity is now available to download.
Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.
I look forward to hearing your feedback.
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
The forest level has now received a visual update as well.











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