Next up
Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".
This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!
What do you think of the new card type color coding?
Trying to simplify what card can be placed where/on what.
Here's the new main menu of my roguelike city builder, HexLands! :) What do you think?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
My diablo inspired #indie game, #Aeldun, may turn from an isometric #RPG into a top-down one! :)
The #procedural dungeons are already refactored :)
What do you think?
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Here's the new capsule art of HexLands, my roguelike city builder! :) Which one's better? And which one fits the game better? Let me know! :) Oh, and feel free to wishlist it on Steam! https://store.steampowered.com/app/2244650/HexLands/?utm_source=…
Cheers!
After months of closed and semi-open playtesting, finally now everyone can test the alpha of my roguelike city builder, called HexLands!
Download it here, feedback is appreciated! :) https://gamejolt.com/games/hexlands/748248
DID YOU KNOW: Moonlight Peaks is a heartwarming supernatural life-sim where you can raise mystical crops, learn spell-casting & potion-making, and befriend (or even romance) the local werewolves, witches, & mermaids!
Try the demo!: http://bit.ly/MoonlightPeaks
The enemy archers are a bit overpowered, the best I could do is that we both died at the same time 😁













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