Loading...
1,751
Game
Mario and Luigi: Superstar Simulator
3 years ago

Here's a preview of the full Koopa Kids battle! This battle consists of minigame styled attacks and tricky gimmicks depending on the color of Koopa Kid you're facing. Once the counter at the top right reaches 0, you win! Read the article for more details


Each time you defeat a Koopa Kid when it's your turn, another one will walk in with the same or different color. Here are the tricks to each of the colors:

Blue: This one is slow and generally the easiest to deal with. They are immune to Luigi's thunder.

Red: This one has a faster speed than Blue and can shoot fire. The sneak and barrage attack both have Red spew fire at Luigi. They are immune to the hammer attack during your turn.

Green: This one is very fast and known to be the tough one. They are immune to the jump attack during your turn.

Attacks:

Barrel Sneak - The Koopa Kid turns around and a barrel lands on Luigi, who then has to sneak to the enemy and bonk them with a hammer. If you're caught, you'll get sent back flying to your original position. A chandelier can fall from the ceiling and will make the enemy turn to face you immediately when it hits the floor.

Koopa Barrage - Every type of Koopa Kid will run towards Luigi in large numbers. You have enough room to run from 3 spaces and can hit the enemies with your hammer as they run past to deal extra damage. This is the best attack for damage, so hope to get it often.

Fire Machine - A transition will happen, and Luigi will be transported to the middle of the screen. A regular Koopa Kid will be inside a big machine and shoot 3 spews of fire. The front and back ones are just for show, but the middle can hurt you. The other fire spews can also tell you if you need to duck if they jump up while moving. This is your chance to charge up Luigi's super jump and grab the star coin that spawns at the top of the screen.

Bowser Suit - Another transition attack that will move Luigi to the middle of the screen. A Koopa Kid will be in a big Bowser suit and curl up into his shell, signaling for the Shy Guys holding the trampoline to bounce him towards Luigi. You have to watch out and jump over the shell from a 3-dimensional perspective. Each time the shell hits the trampoline, both its horizontal and vertical speed will change each time.

That's the first enemy done for update 4.0. I hope you enjoyed and are looking forward to the next update!



3 comments

Loading...

Next up

I'm very excited to implement Pixel9Bit's resprite of his Donkey Kong spritesheet in the future! It was also good to wait to make Diddy Kong playable because he resprited him too!

These two may be away for the time being, but when they come back they'll be stronger than ever!

To thank you for the overwhelming support the release of the new update has received, here's a sneak peek at something I'm working on! (Wip)

it's a party

Here's a work in progress of Mr. L's third attack: his signature super jump! There's 2 parts to it, the first being the aiming of where you land and then charging up the power. With spiky enemies like Basilisx here, you'll have to intentionally miss

Who was your favorite party member in Super Mario RPG? Mine was Bower

What the he- don't fight Goomba as Wario- (Clip provided in the Discord)

This game includes a mechanic where you can collect wanted posters that appear in the overworld and fight harder versions of bosses for double the coins you would usually get from them! (Version of game shown in video not released yet)

The Final Stand.

Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!