Game
something
5 years ago

Here's another fun fact: When I built the text adventure system used in this game, I was originally not planning to make a game with it.




0 comments

Loading...

Next up

Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)

Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)

I've decided that rather then leave the diary entries in the chapter select menu, they will be delievered to the player when each chapter starts. These will be used to help put you into the perspective of your character even more.

I've just made a pretty big commit. Okay, it's actually pretty small. So small I actually negated the most important part in the description, this commit also standardizes how objects are interacted with.

I have a folder on my computer called fun, and i've just realized that it's contents basically sum up the previous 4-5 months.

Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131

You must enter a post.

Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)

@Cyph3r_ made me do this

Remember how I said this game wouldn't have a 3d environment. Well... I can now officially say that was a lie.