So uh... widget interaction componot just broke. Have no idea why, all I know is. Now it's misaligned, and doesn't work properly... worst part is, it was working fine this morning. Can I go one day without something breaking jesus christ... (No google isn't helping. I think ue4 just got fucked. Also I'm not asking for help, I'm going to get a work around together... somehow....)

Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)
Next up
Teardown with mods is fucking awesome.
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
You must enter a post.
Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.
pog
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
Living room test
Fuck











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