Next up
Teardown with mods is fucking awesome.
Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)
Remember how I said this game wouldn't have a 3d environment. Well... I can now officially say that was a lie.
I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)
Well.... I think I have the perfect image for blueprints from hell (To add to insult, this is my code.... please.... don't hurt me.) (Repost because I forgot to post it in the unreal engine community)
Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
I've minimized struct usage down to this singular struct, though I am afraid I will have to use a struct for custom commands. Thankfully if I do it right, it won't be too bad. I haven't had any problems thus far, wish me luck. :)
Decided before I go to bed I'll share a screenshot of the chapter select menu.
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)











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