
Here's how Torment is looking as of rn, it's had some nerfs, fixes, and other balancing so now it feels ready for deco! This is probably a medium to hard demon now, unsure honestly but it's one of them lol
Deco will take a lot of time, but soon will!! :)
Next up
"Welcome home Fritz."
I know I said my plan was to do an update for this game, but that update may remain abandoned.
It's a shame because we had stuff going for it but I don't have time to work on it anymore.
Think I can confidently say Ramiz II will be my last fangame.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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