Game
GIGA STREET FIGHTER II: The Final Round Deluxe Plus: A Windows PowerPoint Port Of “ULTRA STREET FIGHTER II: The Final Challengers” For PPT 2016+
6 years ago

Here's What We're Going To Have To End Up Doing For The Final Game (Don't Worry, It's NOT CANCELLED AT ALL, and it's STILL coming out ON TIME!)


This is the video that compares the first three matches of each current game engine: first the provisional release, then (after the long black loading void) the current portion of the final game.

As seen there, the currently developed portion of the final game alone eats up way too much random access memory! That’s why it’s so darned slow! But that’s not our fault, or even that of our hardware! It’s Microsoft’s, for the way they coded PowerPoint 2013, 2016, 2019, and even 365, to be so computationally sluggish!

Hence, what we’ll do instead is modify the provisional release to essentially become the new final game. Sure, it loads for about twenty seconds whenever you select your fighter, but at least it won’t eat up all your RAM whenever it has to play fighter voice files during each and every match!

We will definitely have to give up on the animated stages, atmospheric sounds, Versus Mode, Modding Support, and Voice Packs in the deluxe variant though.

“Awe man!? Why?!”

  1. We ran some tests, and it turned out that the visuals for the animated stages glitched out like nobody’s business whenever any move was performed at all.

  2. It would take us far too long to add in the background sounds with this new final game engine, about eighteen times as long as the two years it’s taken for us to make the original one! No thanks! Who the heck would want to have to go dark for almost thirty six years?!

  3. This new engine isn’t properly compatible with the settings it would take to make a proper Versus Mode. For all intents and purposes, we have actually thought of an alternate way, and we’ll implement it if we can, but don’t count on it. It feels way too buggy in our minds, and we all know we’ve seen far too many of those things throughout this game’s development! Blech! No thank you!

  4. Enabling modding would have eaten up all your RAM faster than a barefoot jackrabbit on a hot greasy grittle in the middle of August! Dead ProCessor anyone? Didn’t think so!

  5. Voice Packs would only have come out if the original final game engine could have actually come out. What a bummer, eh? We’ll still give you Nick’s Voice Pack though, because who doesn’t want multiple options to mix and match into and out of their “Super Street Fighter II: TURBO” voice collection, eh? Clean mouthed viral video, anyone?

However:

We’ll do our best to fit in a Versus Mode, and we can definitely still keep the Sound Test, so you can enjoy every single one of your favourite in game hits, from the hyper realistic strings SoundFont in Blanka’s theme, to the attractive voices of “The Jady Ladies™” in Shin Akuma’s theme, and everything between and beyond “Both Sides Of Time”!

(JadeJohnson - “Both Sides Of Time”

© Saturday October Fifteenth Of Twenty Sixteen, Some Rights Reserved!

License:

Creative Commons.

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  2. Noncommercial.

  3. No Derivative Works.

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