Back in May, I decided to create a game titled "Hesitancy." As of right now, I don't have much info to share about the game's content.
In the past few months, I haven't made much progress on the game. That's because I'm trying to rework all of the made assets and export it to a different engine or RPG Maker. I've also been trying to learn how to program plugins for the game, so I can improve things such as the battle system. The game is veeeeery far from even being at 2% completed.
This log is going to be cut short. I want to share more information on the game once I can get back onto my feet. I'm working my hardest, so expect a REAL devlog in about 1 month. (Maybe I'll show a bit of the game...)
HESITANCY DEVLOG - October 2nd, 2021
Next up
hi
Fan art for Foolish I'm feeling kinda better so I drew this
"Our work is never over" they said.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
brung back my old oc plus a new one
...they don`t have names yet tho
Made my first ever animation.
Some Shadow boss fight gameplay 👾
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
NEW AWP DESIGN !










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