4 years ago

hey, does anyone know how to get rigged models from blender into unreal? i'm kinda new to unreal engine, btw i'm using ue 4 cause why not. hope i was clear about it.




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i made some new artwork of my sonic.exe series being made of him and his girlfriend from my old sfm series that i've been thinking of bringing back for some time.

i also made this artwork of sonic and amy. sonic is just trying to get this over with if you can tell.

out of context pyroland.

I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

i saw this over on blue sky so i thought i'd give it a try.

hit me with your best shot

Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.

Follow it, and you might just uncover something special. Exploration will be rewarded.

so i played tf2 earlier this week and came across this title screen.

heroside trilogy progress is going really well so here's a wip screenshot of the game.

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare