Next up
It's been a while. We're still very far from being even halfway done, but here's a look at the new intro. Of course, in the future, it'll probably be much more cinematic, but we're not there yet, sadly.
(It's late... Shouldn't you go home?)
Remember how I showed the fountain creation teaser picture yesterday? Well, here's a video of it! (Again, anything here is subject to change in the future.)
Ever missed placing recruits in your Cafe? Well, miss no more! Discover new dialogue at the cafe by interacting with every new recruit of the game, as well as all the old ones.
I added in an NPC to the Hive area who complains about the ladybug dodging challenge. A challenge that expects you to no hit attacks that heavily rely on RNG, a not so popular addition. Share your pain with a cameo NPC!
Currently rewriting an important cutscene. Why do you think Susie is so mad? Leave your guesses!
Did anyone ask... For a challenge!? That's right, you'll be able to face new challenges with all kinds of rewards back in your old Deltarune Fighting Dojo! (Don't worry about the Rudinn, he's just filling in for the Puzzle Master for now)
Made a "cover art sketch" for my Deltarune Fangame, Starrune Supernova, it probably won't be turned into real fake box art, but I still had fun drawing it.
The TALK menu will hold plenty for you to discover based on certain conditions. This dialouge will be for after you talked to Mari, explaining her presence within Dreamland.
https://gamejolt.com/games/shilka/1049542
Started working on another "Small standalone fangame that maybe appears within Starrune as bonus content which semi-expands the world as it is a game in game."
This time a remake of an obscure SEGA text adventure spinoff, what fun!











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