
Next up
It's been a while. We're still very far from being even halfway done, but here's a look at the new intro. Of course, in the future, it'll probably be much more cinematic, but we're not there yet, sadly.
Happy to announce that the Castle Town is getting a full rework right now! It'll be just like you know it in chapter 4 (of course, with a few changes and additions)! And obviously, it will include "Castle Funk" soundtrack if certain conditions are met.
Made a "photo" for a STARRUNE semi spinoff. (Could be included in this game but it is also a standalone.)
It is Starrune's Sword Route. Just a Visual Novel instead of Zelda.
It is a passion project of mine. Hope you'll like it!
The Vegtable Valley now has a new look (By @Anqurei
) to call its own. While this does me we have to adjust the maps it does also mean that STARRUNE finally look more unique than hometown trees but green.
And what's that? Some kind of new enemy?
Hey everyone! Here's a teaser of one of the new additions: actual making fountain scene! (Anything on this screenshot is subject to change later though.)
Hey everyone, new lead developer here. What can I say? I was a fan of the original Starrune. Can't wait for it to be even better. We definitely have a lot ahead, so for now I'll share the new version of the final arena. Nell (or Nelle), out!
I composed a new track for the game. Meant to be a replacement for the Vegtable Basar song as that uses Kirby melodies.
It is a Paradise Paradise remix, considering we are in Kris's video games, I think that checks out.
The Jukebox has a new design, and look. The game has a new icon if you look in the upper right!
Currently rewriting an important cutscene. Why do you think Susie is so mad? Leave your guesses!
Remember how I showed the fountain creation teaser picture yesterday? Well, here's a video of it! (Again, anything here is subject to change in the future.)











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