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Starrune: Supernova
4 months ago

Remember how I showed the fountain creation teaser picture yesterday? Well, here's a video of it! (Again, anything here is subject to change in the future.)


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Currently rewriting an important cutscene. Why do you think Susie is so mad? Leave your guesses!

Ever wondered how testing process happens? Well, pretty much like that. Here is the test of a new thingy we plan to do for the race puzzles. (btw don't mind the broken tileset, the maps are still WIP)

Happy to announce that the Castle Town is getting a full rework right now! It'll be just like you know it in chapter 4 (of course, with a few changes and additions)! And obviously, it will include "Castle Funk" soundtrack if certain conditions are met.

Guess what? It's a preview of a new enemy! For now came up with the name "Squid". Though it is likely to chenge in the future (just like about anything). It even comes with a new cinematic ACT! (that is shown on the video) Hope you like it!

Made a "photo" for a STARRUNE semi spinoff. (Could be included in this game but it is also a standalone.)

It is Starrune's Sword Route. Just a Visual Novel instead of Zelda.

It is a passion project of mine. Hope you'll like it!

https://gamejolt.com/games/lovinggenesis/1013626

Sketch for a NPC replacing a NPC from regular STARRUNE. Clearly not final gameplay.

Sorry, he will be in the game.

Hey everyone, new lead developer here. What can I say? I was a fan of the original Starrune. Can't wait for it to be even better. We definitely have a lot ahead, so for now I'll share the new version of the final arena. Nell (or Nelle), out!

The Vegtable Valley now has a new look (By @Anqurei ) to call its own. While this does me we have to adjust the maps it does also mean that STARRUNE finally look more unique than hometown trees but green.

And what's that? Some kind of new enemy?

It's been a while. We're still very far from being even halfway done, but here's a look at the new intro. Of course, in the future, it'll probably be much more cinematic, but we're not there yet, sadly.