Game
You're Doomed

6 years ago

Hey everyone, we've been approved for Nintendo Switch development! We're still bringing the game to PC, PS4 and XBox One. Here's our new logo, what do you guys think?




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Our 'Rock' Chucker enemy hurls rocks that burst into a spiky rock formation which it is advisable to avoid.

The third version of the You're Doomed Pre-Alpha is out now! There's a new level, new enemies, new weapons, new effects, and loads of code updates and optimisations!

Get it here: https://gamejolt.com/games/YoureDoomed/415142

The third version of the You're Doomed Pre-Alpha is out now! There's a new level, new enemies, new weapons, new effects, and loads of code updates and optimisations!

Hey everybody! Here's some artwork and renders of our four playable characters, Buck, Dirk, Gwadys and Ruby in all their glory - ready for action!

Hello all, there is a new weekly tech update on the blog. This week’s tech update for You’re Doomed focuses on the new sludge effects, how they were created, and the trial error our indie studio went through to create them.

https://www.blackdragon-studios.com/post/weekly-you-re-doomed-te…

Hey everyone, the Kickstarter for You're Doomed is live now! If you can take a look and spread it around we'd really appreciate it. https://www.kickstarter.com/projects/blackdragonstudios/youre-do…

This week's You're Doomed tech update covers the game's new levels, the new pre-alpha build, our up-coming kickstarter campaign and much more! Check it out: https://www.blackdragon-studios.com/post/tech-update

What's this? New environments?! Welcome to The Mines, an entire floor of the giant star ship you are trapped on.

Hello all, there is a new weekly tech update on the blog. This week’s tech update for You’re Doomed focuses on the new sludge effects, how they were created, and the trial error our indie studio went through to create them.

https://www.blackdragon-studios.com/post/weekly-you-re-doomed-te…

Hi Guys, there's a new weekly technical art update on the blog. The tech art update this week is looking at efficiency in the animation pipeline with the Unreal Engine's retargetting tools. https://www.blackdragon-studios.com/post/weekly-tech-art-update