Changelog (V2.3.3)
1. Major overhaul of Survival Mode with lots of improvements in it!
a. Brand new sprites for the collectibles
b. Survival Mode has a more authentic feel
c. The AI level tab has been reworked to show which plant was added an AI to
d. Brand new sound effects when picking up collectibles
2. Random events are now being announced via Alastor (Hazbin Hotel) in an orange TV! (Don't ask why I picked him, it's just me as Alastor, don't worry about it- )
3. Sunflower's attack meter has a percentage meter beside the bar to accurately identify and strategize on when and how she would attack you.
4. The event timers are now set to normal time (M:SS) instead of showing actual seconds left before it is over.
5. Fixed lots of bug fixes and tweaks!
This update basically improves a lot of stuff than it was in the previous updates, and I hope this update will make the gameplay much more fun and entertaining! Don't worry, I might be able to recode Chomper's AI to be more time-dependent (since now it is frame dependent) in the future, but we will see on V2.3.4. Enjoy and have fun as always, everyone!
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