Game
Undertale: parallel reality
1 year ago

Hey guys.


You may have noticed that I don't get in touch for a long time, I don't post anything to the game, and all because I have things to do that I wasn't ready for myself. You see, I started developing this game very early without expecting the consequences. I'm not fully trained in programming and it takes me a long time to learn it (I program if anything on gamemakerstudio 2). I was based on design, not programming, but I try to learn it. It's my mistake to start developing this game so early. I'll probably close the game for a while, I don't know when I'll get back to it. I'm sorry if I broke your heart, but I really don't have time to develop it. I'm sorry.



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title and menu have been updated.

I decided to update the design a little: warp zone (But this may change)

Battle system (This is how the battle system might look like)

Health Bar (for monsters) (+ sprites for monsters that I managed to make (3 + hard mode)).

The chances of monsters appearing:

Normal: 80%

Hard mode: 20% (after lvl 10)

td2dr shadow-icons. (If you would like to use them please tag me. :) )

New menu (test)

October... (Anyone who plays geometry dash will understand)

Coming soon in December (or in January)

Kris sprite in battle.

If you ask why there is no leg? Because canvas issue.

I will try to working at that.

Flowey the flower