Game
Undertale: parallel reality
3 months ago

Hey guys.


You may have noticed that I don't get in touch for a long time, I don't post anything to the game, and all because I have things to do that I wasn't ready for myself. You see, I started developing this game very early without expecting the consequences. I'm not fully trained in programming and it takes me a long time to learn it (I program if anything on gamemakerstudio 2). I was based on design, not programming, but I try to learn it. It's my mistake to start developing this game so early. I'll probably close the game for a while, I don't know when I'll get back to it. I'm sorry if I broke your heart, but I really don't have time to develop it. I'm sorry.



1 comment

Loading...

Next up

Clover

I apologize for not showing what will be in the game for so long, but I have prepared something for future updates (if the game comes out)

RANKS!

I decided to update the design a little: warp zone (But this may change)

(I'm back) In order for lv 21 and above to be of some use, I decided to add "Upgrade Cards". This will allow you to choose what you want to improve, but each card has a limit (that's the downside). They will only appear when you raise lv 21 and above.

Battle system (This is how the battle system might look like)

Sonic 1 Forever (escape the zone mod) RingOX (Remake)

Health Bar (for monsters) (+ sprites for monsters that I managed to make (3 + hard mode)).

The chances of monsters appearing:

Normal: 80%

Hard mode: 20% (after lvl 10)

Flowey the flower

Kris sprite in battle.

If you ask why there is no leg? Because canvas issue.

I will try to working at that.

October... (Anyone who plays geometry dash will understand)