Game
Undertale: parallel reality
5 months ago

Hey guys.


You may have noticed that I don't get in touch for a long time, I don't post anything to the game, and all because I have things to do that I wasn't ready for myself. You see, I started developing this game very early without expecting the consequences. I'm not fully trained in programming and it takes me a long time to learn it (I program if anything on gamemakerstudio 2). I was based on design, not programming, but I try to learn it. It's my mistake to start developing this game so early. I'll probably close the game for a while, I don't know when I'll get back to it. I'm sorry if I broke your heart, but I really don't have time to develop it. I'm sorry.



1 comment

Loading...

Next up

Battle system (This is how the battle system might look like)

Flowey the flower

Kris sprite in battle.

If you ask why there is no leg? Because canvas issue.

I will try to working at that.

I apologize for not showing what will be in the game for so long, but I have prepared something for future updates (if the game comes out)

RANKS!

(I'm back) In order for lv 21 and above to be of some use, I decided to add "Upgrade Cards". This will allow you to choose what you want to improve, but each card has a limit (that's the downside). They will only appear when you raise lv 21 and above.

Health Bar (for monsters) (+ sprites for monsters that I managed to make (3 + hard mode)).

The chances of monsters appearing:

Normal: 80%

Hard mode: 20% (after lvl 10)

New menu (test)

October... (Anyone who plays geometry dash will understand)

I decided to update the design a little: warp zone (But this may change)

Clover