You may have noticed that I don't get in touch for a long time, I don't post anything to the game, and all because I have things to do that I wasn't ready for myself. You see, I started developing this game very early without expecting the consequences. I'm not fully trained in programming and it takes me a long time to learn it (I program if anything on gamemakerstudio 2). I was based on design, not programming, but I try to learn it. It's my mistake to start developing this game so early. I'll probably close the game for a while, I don't know when I'll get back to it. I'm sorry if I broke your heart, but I really don't have time to develop it. I'm sorry.
Next up
Clover
I apologize for not showing what will be in the game for so long, but I have prepared something for future updates (if the game comes out)
RANKS!
I decided to update the design a little: warp zone (But this may change)
(I'm back) In order for lv 21 and above to be of some use, I decided to add "Upgrade Cards". This will allow you to choose what you want to improve, but each card has a limit (that's the downside). They will only appear when you raise lv 21 and above.
Battle system (This is how the battle system might look like)
Sonic 1 Forever (escape the zone mod) RingOX (Remake)
Health Bar (for monsters) (+ sprites for monsters that I managed to make (3 + hard mode)).
The chances of monsters appearing:
Normal: 80%
Hard mode: 20% (after lvl 10)
Flowey the flower
Kris sprite in battle.
If you ask why there is no leg? Because canvas issue.
I will try to working at that.
October... (Anyone who plays geometry dash will understand)
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