It's something like leveling up. After the battle, you can gain rank experience either by killing or sparing an enemy. Each time you raise your rank, you can receive prizes ranging from weak to more advanced prizes.
Basically all I can say :)
It's something like leveling up. After the battle, you can gain rank experience either by killing or sparing an enemy. Each time you raise your rank, you can receive prizes ranging from weak to more advanced prizes.
Basically all I can say :)
Coming soon in December (or in January)
Flowey the flower
Health Bar (for monsters) (+ sprites for monsters that I managed to make (3 + hard mode)).
The chances of monsters appearing:
Normal: 80%
Hard mode: 20% (after lvl 10)
Clover
UTMV Gaster remake (It will probably be in UTPR)
title and menu have been updated.
Kris sprite in battle.
If you ask why there is no leg? Because canvas issue.
I will try to working at that.
I decided to update the design a little: warp zone (But this may change)
Battle system (This is how the battle system might look like)
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