It's something like leveling up. After the battle, you can gain rank experience either by killing or sparing an enemy. Each time you raise your rank, you can receive prizes ranging from weak to more advanced prizes.
Basically all I can say :)
It's something like leveling up. After the battle, you can gain rank experience either by killing or sparing an enemy. Each time you raise your rank, you can receive prizes ranging from weak to more advanced prizes.
Basically all I can say :)
Clover
title and menu have been updated.
replacing other skins with custom and its menu, well, you can create your own character
I decided to update the design a little: warp zone (But this may change)
Flowey the flower
Coming soon in December (or in January)
Battle system (This is how the battle system might look like)
Health Bar (for monsters) (+ sprites for monsters that I managed to make (3 + hard mode)).
The chances of monsters appearing:
Normal: 80%
Hard mode: 20% (after lvl 10)
October... (Anyone who plays geometry dash will understand)
UTMV Gaster remake (It will probably be in UTPR)
0 comments