Next up
Hello everybody!
We've got a new tech update on the blog. This time we're having a look at the completed Quad Shot weapon and its final functionality; as well as a quick look into how we're using Substance Designer in our workflow.
https://www.blackdragon-studios.com/post/wednesday-tech-update
The third version of the You're Doomed Pre-Alpha is out now! There's a new level, new enemies, new weapons, new effects, and loads of code updates and optimisations!
This week's You're Doomed tech update covers the game's new levels, the new pre-alpha build, our up-coming kickstarter campaign and much more! Check it out: https://www.blackdragon-studios.com/post/tech-update
Hi Guys, there's a new weekly technical art update on the blog. The tech art update this week is looking at efficiency in the animation pipeline with the Unreal Engine's retargetting tools. https://www.blackdragon-studios.com/post/weekly-tech-art-update
What's this? New environments?! Welcome to The Mines, an entire floor of the giant star ship you are trapped on.
Hello all, there is a new weekly tech update on the blog. This week’s tech update for You’re Doomed focuses on the new sludge effects, how they were created, and the trial error our indie studio went through to create them.
https://www.blackdragon-studios.com/post/weekly-you-re-doomed-te…
The third version of the You're Doomed Pre-Alpha is out now! There's a new level, new enemies, new weapons, new effects, and loads of code updates and optimisations!
Get it here: https://gamejolt.com/games/YoureDoomed/415142
Hello all, there is a new weekly tech update on the blog. This week’s tech update for You’re Doomed focuses on the new sludge effects, how they were created, and the trial error our indie studio went through to create them.
https://www.blackdragon-studios.com/post/weekly-you-re-doomed-te…
Hey everyone, the Kickstarter for You're Doomed is live now! If you can take a look and spread it around we'd really appreciate it. https://www.kickstarter.com/projects/blackdragonstudios/youre-do…
Our 'Rock' Chucker enemy hurls rocks that burst into a spiky rock formation which it is advisable to avoid.
0 comments