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Game
Hello, Neighbor! Reborn
1 year ago

hey hey! and happy halloween! got some new stuff to show you all!


here's a list of everything shown off in the video:

-the neighbor can once again slip on banana peels! this time with improvements! he plays two different falling animations depending on whether he's in idle, hunt, or attack. bananas can also be turned into peels. banana peels are one time use

-a working day/night cycle! (which existed before, but the time was set when starting the level and never changed) the time changes when you get caught or sleep. speaking of sleep...

-beds are functional! you can sleep in your own bed, or use the neighbor's as a hiding spot including the animation of sliding under the bed!

-hunt mode has gotten improvements. the neighbor can now choose between running and walking while in hunt mode, something that was only ever seen in the pre-alpha. the neighbor can also check hiding spots!

-the neighbor can now break down doors! meaning it's no longer possible to lock him out of his own house. (im debating only allowing him to break down the front door, but im still not sure. this may change by the first release)

-the door with the latch now acts as it should, meaning the neighbor can no longer go through the door if the latch is closed, but he can if the latch is open.

-the latch itself has a bigger hitbox making it slightly easier to interact with

-lighting improvements and some technical stuff blah blah boring stuff ill talk about in the next devlog

that's all for now! hope you enjoy!



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or what about this..? (second design i came up with just now cause why not)

bad news guys, the neighbor lost his job so this will be his house next update

(as a sidenote i have personal beef with whoever did the original uv mapping for this house)

still not finished yet. still working on getting the sky color and brightness exactly how i want it. but how's it lookin so far?

was testing out different lightings for fun and im wondering... which of these do we like the best? (5 different lightings with two different angles each so you can compare)

these are not final, im just tryna figure out which direction i should go in

new hnr logo :p

how do we feel about the new lighting so far..?

updated the logo to be a bit darker to fit with the moody atmposphere of the game, what do we think? (old on the right)

re uvmapped all the background houses so they use hn textures which makes them fit the game a bit more. both the roof and the walls can be changed. i was originally gonna remodel all of them which i still might do at some point. but for now im happy.

absolute lamp