Tutorials/Help in Godot

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I've got a question concerning finite state machines for my first Godot platformer (see article).

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Is there a smart way to delay the start of an animation player? For example spreading a delay across multiple items so the animation is playing in a wave?
I can start each animation with a timeout, but perhaps there's a way to offset the animation?
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1If you see, I don't post much because we are in the midst of protests in the country.
But I have a question for you:
I'm remaking and learning FNAF 1 in Godot, and if I make a lot of changes to the game, would you like to play it?
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