Next up
More underwater friends :)
I thought the escape sequence in Chapter 2 didn't have enough urgency to it, so I spiced it up a little.
I also wrote a new song to go with it!
Keep an eye out for this in the next update, coming... whenever I feel like it.
I updated the character select screen again!
I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.
I also combined player & difficulty onto 1 screen for efficiency.
Hi Shelly,
The elegant lady of the manor...
She smiles sweet... but that look says run. 🕯️
Go talk to her. If you dare. 👉https://store.steampowered.com/app/2560100?utm_source=GameJolt
Sure has been a while since I posted something new, huh? Well, that's because I've been working on something big (that, and bugfixing).
Here's a little preview of that something!
Sweet victory.
Kodon's prologue level is DONE! That's milestone 1 of 4 for completing Phase 3 and reaching Crucible's final release.
Stay tuned for more news in the coming months!
Nice day for a stroll in the park #Kong
Oodles of options!
Accessibility aids aplenty!
I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.
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