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Friday Night Funkin' Mobile: Touch & 0.4.1 Update!
12 days ago

Hey! This is our first post to gamejolt outside of other sources like Twitter or gamebanana.

We managed to port the entirety of FNF into mobile! And it's practically 1-to-1 with the base game, there's little to no differences outside of control schemes.


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FNF? On mobile? Are you sure...

Me and a couple of friends made this a reality, it utilizes touch controls we developed ourselves! We're trying to make a port that goes toe-to-toe with what we imagine to be an official port. This mobile port has all of the features the base game has already! Mod support, video playability, practically everything.

But how?

HaxeFlixel (lime, haxe, and openfl) already have mobile support! Just because majority of the mods are on desktop native does NOT mean HaxeFlixel can not compile to mobile platforms such as iOS and Android. This first started with me and a friend of mine back in 2021. Then it quickly generated a whole mini community for mobile porting, I used to port mods practically everyday! Faithful and full of effort at that too! Unfortunately, the community gave us a bad look, so it's tough finding a mod to port whilst being taken seriously instead of "yo so it's like these ports on youtube?? hehe".

I wanna learn!

Check out our source code then! Read its readme file and COMPILING file! You'll know where to go from there :)

Can you help me port my mod into mobile?

Ofcourse! Hit me up in dms through discord and I will guide you through everything :D moondroid. (WITH THE DOT)



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