So, while playing, I got to the point where you have to save Bog Easy from the Bloticles. I do that, but after running around the town a bit, I go to the Projector Screen that would lead you to Lonesome Manor while heading there. Now, for context, after you beat Lonesome Manor, you never go back as the Projector Screen gets an effect on it and you can't use it for the rest of the game afterward. However, in this specific instance, the projector was fully functional, no effect on it, and it was flashing between the "Mickey Mouse" and "Lonesome Ghosts" title cards like how it should when it's working. Although this was the case, the gate that is there prevents you from using it to go to Lonesome Manor for a second time. So, for any Glitch Hunter out there who is interested, could you possibly find a way around the gate? I am curious to see how the game would react to this, and I would love to go back to Lonesome Manor again. Besides, if we can find a way, then other people could revisit the place too. Sincerely, Supercat2002.
Hey yall, Supercat here. Just wanted to mention something I noticed while playing Epic Mickey 1, for those Glitch Hunters out there who are interested.
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Into the Water
Nostalgia-Bait Springtrap
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We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
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Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐ก๐ก Bookmark pre-launch page๐๐๐
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโฆ
What you all think
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment
Path of Kami, running around the shrine area















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