

Heya everybody!
I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).
So, here's a first watch to the menu, in front of a great world waiting to be explored!
Next up
Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...
Uh oh! What's that at the end of the creepy dark hallway?
Night of the Dancing Engineer became a mini horror game...
How my silly AI testings ends like this all the time?
Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.
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Fire { 火 }
Currently remaking one of my favourite Mario games: Super Mario Land! Gonna be a semi 3D (quite like New Super Mario Bros). If you're interested, be sure to follow for more info in the future!
Just wait a bit, for the rabbit bit ;)
https://gamejolt.com/games/superMarioLand_theComeback/767644
I managed to fix Minecraft forge
I was testing the 1.20 version performance with 164 mods, including dynamic lights, and ended up running at 114 fps
The trick: put the mipmap level to 0, so the game doesn't go crazy building all texture "LODs"
This is the UST (not official yet.) I've been working on. I could only remix very little things due to me not having a clue with bandlab, but when I do, I will probably edit some of the bits that don't sound very good.
A new game arose!
Today I finally released the demo for my new big game:
Frecuencia Roja (Red Frequency)!
I uploaded it to itchio, but when I have more time there's gonna be a release here too. For now:
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