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Have a good Boi

I worked so hard to get all four of them to the end safely, but then...

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie

for the past 2 days I finally made the first demo build of shurugami

you can playtest now for yourself here: https://gamejolt.com/games/shurugami/605507

tell me what you think!

#rpg #indiedev #pixelart #screenshotsaturday

It's been a while friends, but I'm proud to say DON'T GIVE UP has now officially launched for the Nintendo Switch! You can get it there or on PC!

Switch: https://www.nintendo.com/games/detail/dont-give-up-a-cynical-tal…

Steam: https://store.steampowered.com/app/960710/DONT_GIVE_UP_A_Cynical…

In Adventure Mode, even the smallest monsters can become a nuisance. * Collect robots * Build your own deck * Bust 'em up for parts

Wastenauts is live on Kickstarter, and WE NEED YOUR HELP! https://www.kickstarter.com/projects/razburygames/wastenauts?ref…

I decided to add a "Charge Indicator" in Motionsickness: when an input is released, if it was pressed for enough time, a black arrow appears in the input buffer in Training mode. I wish more games did something like this to allow practicing charge moves!

Sounds, glorious sounds.

Quick update with a bunch of fixes, and a load of sound updates. Some bug fixes, and game balance.

I want to post full patch notes here, but I'm running out of HP. I'm still new to Gamejolt.