Game
You're Doomed

5 years ago

Hi all, we just wanted to share our wonderful cover art with your from our artist Jon. We hope you like it, we really feel it embodies the spirit of the game.

We're working hard to bring you the next stage of the game. Thanks for all the interest/plays!




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Our 'Rock' Chucker enemy hurls rocks that burst into a spiky rock formation which it is advisable to avoid.

Hi Guys, there's a new weekly technical art update on the blog. The tech art update this week is looking at efficiency in the animation pipeline with the Unreal Engine's retargetting tools. https://www.blackdragon-studios.com/post/weekly-tech-art-update

This week's You're Doomed tech update covers the game's new levels, the new pre-alpha build, our up-coming kickstarter campaign and much more! Check it out: https://www.blackdragon-studios.com/post/tech-update

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https://www.blackdragon-studios.com/post/weekly-you-re-doomed-te…

The third version of the You're Doomed Pre-Alpha is out now! There's a new level, new enemies, new weapons, new effects, and loads of code updates and optimisations!

Hello all, there is a new weekly tech update on the blog. This week’s tech update for You’re Doomed focuses on the new sludge effects, how they were created, and the trial error our indie studio went through to create them.

https://www.blackdragon-studios.com/post/weekly-you-re-doomed-te…

What's this? New environments?! Welcome to The Mines, an entire floor of the giant star ship you are trapped on.

Hello everybody!

We've got a new tech update on the blog. This time we're having a look at the completed Quad Shot weapon and its final functionality; as well as a quick look into how we're using Substance Designer in our workflow.

https://www.blackdragon-studios.com/post/wednesday-tech-update

Hey guys we've got a new Monday Tech update up on the Blog: https://www.blackdragon-studios.com/post/monday-tech-update-quad… I'm showing off the new Quad Shot weapon and its ricocheting bullets in this one!

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