4 years ago

Hi everybody!

I just published a new blog post regarding the development of my old-school dungeon crawler / RPG.

It's moving towards version 1.0 and will be available for free.
There is more information inside the blog entry:

https://www.gamedev.net/blogs/entry/2268945-the-fire-of-ardor-getting-closer-to-10/




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After four years of inactivity, I am continuing the work on "Fire of Ardor". There are many cool new features such as voice acting, controller support and even more!

Check out the blog post about the upcoming update:

https://cpfr.gitlab.io/the-fire-of-ardor/blog/2024-05-22-a-late-…

I added some hit feedback to the game.

This rat has a hard time against the sword...

Working on the next update

This time I'll get rid of the fisheye effect in order to save you some headache 😉

https://gamejolt.com/games/the-fire-of-ardor/446477

Saving the Lost Ones, a cage at a time 👻

Just released the third public beta of my old-school dungeon crawler game The Fire of Ardor - Quest for the Soul Stone.

If you like RPGs and raycasting graphics, you might want to check it out. I would appreciate your feedback!

https://gamejolt.com/games/the-fire-of-ardor/446477

Short video on the progress of our game♥

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity