4 years ago

Hi everyone, does the game have to be under 5MB when exported for Windows too or only for HTML5? Right now my game is at 1MB on HTML5 but about 15MB on Windows and I'm not sure how to make it smaller. Everything I try reduces it only a negligible amount




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Just submitted to the Jam! A very liberal take on the UFO prompt: Midnight & the Guardian! This was my 1st time using GMS2, 1st time doing pixel art, AND 1st time doing solo dev. I can't believe I was able to do this in 2 weeks. TYSM GMS2! #OperaGXGameJam

Now see this! Full art of Midnight, the starry-furred protagonist of our upcoming game: Midnight and the Guardian! And a bonus sneak peek of some audio from the game.

Enjoy! And be on the lookout for the beta to drop around 5pm tonight!

My game in 50 seconds #indiedev #Gamedev #steam

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

I've created a new form of parkour in Weefager! What do you think?

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

"Our work is never over" they said.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184