Hi everyone! I would like to share a different integration for Metahumans into ALSv4 without having to retarget animations.
https://youtu.be/R1ZGoImi3TM
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Lobo: The Howl Within – Official Teaser Lobo is a story-driven fantasy RPG where your curse isn’t the only thing hunting you. The new trailer reveals a glimpse of the upcoming demo. No date yet… but the shadows are stirring.
Unleashing the hordes of The Fallen using Niagara in Unreal Engine. Creepy, chaotic, and deeply satisfying. Let the swarm begin. 🧟♂️✨
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Mia | Environmental Contact | Work In Progress
Finally bringing the player character to life! In this quick video, I’m showcasing the first implementation of the actual character model, complete with clothes and gear using the inventory and equipment system. Exciting to see things coming together!
A little practice with graphic design and also some stuff I was daydreaming about lol I even wrote stuff explaining these concepts (Read Article)
Combat isn't just about hitting hard—it's about how they react! Testing hit animations, pushback, camera shake, and sounds in a basic arena to focus on juicy feedback. If it works here, it'll shine with final assets!
Clothing clipping through the body is one of the most annoying issues when designing modular characters. In this video, I show the system I created to solve it by dynamically masking the body based on equipped items—no more visual glitches!
Facial expressions that hit hard! Added attack & reaction animations to make combat in Lobo: The Howl Within feel intense and immersive. Every strike, every wince—animated in Unreal Engine 5 + iClone. Let’s make every fight hurt 👊🔥
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