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COP: Devastation. Game development, how was it?
A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.
Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev
Having fun debugging bullet impacts to dynamically change VFX and SFX based on the surface. 🎯💥
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I-Buki
Mio-Da!
Ibuki Mioda!
a drawing I did because I was bored😪. But I love how it turned out.😊
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
I made a small jungle house.
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
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