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Хацела выкласці 3 ліпеня, у Дзень Незалежнасці Беларусі, але не паспела.
Гэта месца — памяць пра тых, хто загінуў за Радзіму.
Беларусь памятае.
Появилась смена погоды
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
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Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
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Lit, Unlit, Detail lighting, Visibility Collision.
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
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