Hi Godot community,
I'm using Godot 3.2 for game dev.
What do you think is simpler/more robust for controlling player movement animations in a platformer game?
There will be at least 6 possible movements and at least 3 character states (none, sword, bow).
Next up
The game is nearly complete and will be launching soon! Stay tuned
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
So
i may or may not make an full art of some person or i may just leave this like that-
Have a good Boi
I was bored, so... ManutKat.
Just a Pico sprite
Terraria
I worked so hard to get all four of them to the end safely, but then...
0 comments