Hi Godot community,
I'm using Godot 3.2 for game dev.
What do you think is simpler/more robust for controlling player movement animations in a platformer game?
There will be at least 6 possible movements and at least 3 character states (none, sword, bow).
Next up
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
An infected room from the second part of Cybel ! Are you up for some cleansing?
Levels' maps.
brung back my old oc plus a new one
...they don`t have names yet tho
2d lighting experiment
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Colorful Fox
Happy Late Easter!











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