Hi guys! Currently I am trying to create a quest system. I am already capable to create linear quest systems. But what approach would you choose to create non linear quest systems?
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I am still experimenting with Skyscrapers in Blender. More variation of form and size could improve it. I would love to have some tiny Spaceships flying across the city since it is a sci fi game ;)
Hi guys!
Here is a little update to the space game project I was working on some time ago. I love space stuff.
Hi guys! It has been a long time since my last post. Just wanted to show you the scifi project I am currently working at.
More Sci Fi Crew members for my Space shooter. Hair still could improved by using hair strands instead of directly painting on the main mesh. But for now I think its fine.
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but it’s exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
Here is an updated version of the space scene I am working on. I painted a little bit over the second picture. Hope you like it. Please leave some comments.
Here is an improved version of the sci fi game character I was working some time ago. I added wrinkles and folds to make his clothes more realistic.
He is watching...
Here are some improvements one the spaceship I did in Blender. I could use kitbashing to make the next one better. What do you think? Any suggestions?











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