Hi guys! Currently I am trying to create a quest system. I am already capable to create linear quest systems. But what approach would you choose to create non linear quest systems?
Next up
Hi Guys!! Here are some new Screenshots which show my current progress. The game Ravenlore is an RPG set in a medieval fantasy world. https://gamejolt.com/games/tofw/479154
Hi guys!
Here is a little update to the space game project I was working on some time ago. I love space stuff.
Here is an updated version of the space scene I am working on. I painted a little bit over the second picture. Hope you like it. Please leave some comments.
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
I decided to replace the palace in my game by a big castle.
Here it is! I think it fits much better to the game.
There will be more such castles in the north of the games world.
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
A ship I was working on. Done in Blender and I used some AI for texturing. Hope you like it. Please give some feedback since the design is still a bit simple :)
More Sci Fi Crew members for my Space shooter. Hair still could improved by using hair strands instead of directly painting on the main mesh. But for now I think its fine.
He is watching...
Here is an improved version of the sci fi game character I was working some time ago. I added wrinkles and folds to make his clothes more realistic.










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