Hi guys! Does any of you know how Pathfinding for an RTS could be accomplished? So in the game you would place road tiles (already working) and then pathfinding would be limited to just the road. Any help is much appreciated. :)
Next up
Hi Guys!! Here are some new Screenshots which show my current progress. The game Ravenlore is an RPG set in a medieval fantasy world. https://gamejolt.com/games/tofw/479154
More Sci Fi Crew members for my Space shooter. Hair still could improved by using hair strands instead of directly painting on the main mesh. But for now I think its fine.
I decided to replace the palace in my game by a big castle.
Here it is! I think it fits much better to the game.
There will be more such castles in the north of the games world.
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
Here are some improvements one the spaceship I did in Blender. I could use kitbashing to make the next one better. What do you think? Any suggestions?
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
I am still experimenting with Skyscrapers in Blender. More variation of form and size could improve it. I would love to have some tiny Spaceships flying across the city since it is a sci fi game ;)
Here is an updated version of the space scene I am working on. I painted a little bit over the second picture. Hope you like it. Please leave some comments.
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
Here is an improved version of the sci fi game character I was working some time ago. I added wrinkles and folds to make his clothes more realistic.
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