Hi guys! Does any of you know how Pathfinding for an RTS could be accomplished? So in the game you would place road tiles (already working) and then pathfinding would be limited to just the road. Any help is much appreciated. :)
Next up
I decided to replace the palace in my game by a big castle.
Here it is! I think it fits much better to the game.
There will be more such castles in the north of the games world.
Hi guys! It has been a long time since my last post. Just wanted to show you the scifi project I am currently working at.
Hi guys!
Here is a little update to the space game project I was working on some time ago. I love space stuff.
Here is an updated version of the space scene I am working on. I painted a little bit over the second picture. Hope you like it. Please leave some comments.
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but it’s exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
A ship I was working on. Done in Blender and I used some AI for texturing. Hope you like it. Please give some feedback since the design is still a bit simple :)
I am still experimenting with Skyscrapers in Blender. More variation of form and size could improve it. I would love to have some tiny Spaceships flying across the city since it is a sci fi game ;)
He is watching...
Here are some improvements one the spaceship I did in Blender. I could use kitbashing to make the next one better. What do you think? Any suggestions?











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