-The Zolt Bolt 9000-
this is a sentry replacement. here are the stats:
-no bullets
-no rockets
-wrangler cannot be used with this
+25% sentry range
+on level 1 it has a laser that pernitrates enemies (laser has 20% less dps then level one sentry)
+on level 2 it has 2 other lasers that can hit up to 3 targets at once
+on level 3 it has a sound wave thing that can destroy projectiles when they get close but does no damage and has a 1 second cooldown
-deals only 20% damage to buildings
I got some suggestions from @ethanlolcat3 . go follow him.
next is...
-The Armored Life Saver-
this is a dispenser replacement. here are the stats:
+200% max dispenser health
+50% dispenser range
-30% heal rate
-30% ammo and metal rate
after that is...
-The EMT- (Electromagnetic Teleporter)
this is a teleporter replacement. here are the stats:
+on sap: stun enemy spy for 3 seconds and remove sapper for 6 seconds
-each teleporter costs 25 more metal
it looks identical to the regular teleporter because fuck spy.
these next weapons are all made by @aryecki .
-The Sharp Shooter-
this is a shotgun. here are the stats:
+40% more accurate
+minicrits when all pellets connect
+no damage falloff
-33% damage
-34% clip size
next is...
-The Blood Sample-
this is a pistol. here are the stats:
+on hit: gain 5 metal
-per shot: lose 2 metal
+50% more accurate
-15% damage
after that is...
-The Scorching Wrench-
this is a melee. here are the stats:
+on hit: ignite enemy
+25% damage vs burning players
-25% damage vs non-burning players
-15% swing speed
finally, a bonus concept!
-The Mechanics Metal Machine-
this is a secondary. it's a wearable item. I don't know what it would be, but here are the stats:
+25% of all damage done is returned back as metal (sentry damage not included)
+passive health regeneration on wearer
+10% movement speed
-50% health from medics and health packs
+50% health from dispensers
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