Game
Pulseless

4 years ago

Hi.... its been a while.

In the article below, you can find all the progress I've made on the 'steam release' version of PULSELESS. Thanks for staying tuned and watching the game grow! The game is going through some huge changes recently.

Thanks!

RMcSmith


The Changing of Game Engine

So, a while ago I made the decision to switch game engines to Unity; as opposed to GameMaker Studio. This decision meant I would have to transfer all the content from Pulseless into the new engine... which is what I've been doing for the past few months. As a result of this decision, the final game, I believe, will run way smoother and look incredibly more appealing. Additionally, features such as online multiplayer and larger arenas will also be achievable.

Ammo and Reloading

Another major decision was the addition of ammo and reloading. This addition means weapons now have a limited number of bullets they can fire before they must be reloaded. This was added to assist in balancing the game into a more challenging state (as opposed to constantly spraying an endless number of bullets ).

The Five Maps

In addition to the classic procedurally generated map, there will now be five handcrafted maps within the Steam Release of the game. These will contain unique boss battles, original music tracks and secret weapon upgrades. Stay tuned for further details! There will also be a new Campaign Mode to connect all them together.

Thanks so much for following the development of the game! There will be more frequent updates about progress and new features within the coming months!

#shooter #survival #zombies #action #arcade #multiplayer #retro #unity #gamemakerstudio



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All of the Current Weapons in Action

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Tier 4 Weapons DEVLOG

Here are the 6 new additions:

The "Raptor" Shredder Rifle

The "Punishers" Dual Shotguns

The "H-HOP" RNB LMG

The "IMPROV" Interdimensional Junk Launcher

The "PULS-R" Energy Pistol

The "DIXON" Explosive Crossbow

Stay tuned for more!

It's official, Pulseless has been downloaded over 3,000 times!

A special thanks to everyone who has tried out the game, I'm looking forward to sharing my future projects with you all in the near future.

As for anyone who hasn't, feel free to check it out!

Some procedurally generated levels.

#random #proceduralgeneration #arcade

Devlog: Week 3 - The Stinky One

Started working on the new additions to the second tier of weapons. This includes a weapon which fires literal sewage... you're welcome.

I've also added Borderlands-Style Elemental Effects!

#action #arcade #survival #retro

It's awesome to see the huge response the game has gotten so far on Game Jolt, truly incredible! But it's not stopping here...

I'm planning on further developing the game and releasing to STEAM!

The full list of future features are in the article below:

Testing out a visual overhaul of my old project "Pulseless".

I decided recently that I would continue development after a year long break and finish it off!

Future plans involve different biomes, an adaptive soundtrack and a comic book styled makeover!

Finished the third tier of weapons!

- the 'BEAGLE' high powered pistol

- the 'PATRIOT' assault rifle

- the RECURVE BOW (w/ unique firing style)

- the 'T-CREW' automatic shotgun

- and the 'VINTAGE-40' high powered SMG

#arcade #weapons #shooter

Implemented Weapon System:

- Players can now carry 2 weapons.

- At the beginning of every round, a supply drop occurs; allowing players to pickup a random weapon.

- The contents of the supply drops are upgraded up a weapon tier every 5 rounds.

First 2 enemy types completed!

- The Simple Zombies: They get faster as the rounds progress.

- The Vampires: Will fly around as a bat until their close enough to attack.

#zombies #vampires