13th Annual Life. Love. Game Design Challenge
Register by March 20 2020
Since 2008 Jennifer Ann's Group, a nonprofit charity, has had an annual game design challenge to reward game designers and developers for creating violence-free video games about issues that impact young people. The annual game competition has been covered by Wired, Kotaku, Polygon, NPR, Newsweek, and many more!
Prizes
$10,000 first place
$2,000 second place
$500 third place
$100 door prize (randomly selected from non-winning games)
The winning published games will be featured on our game portal and on our GameJolt page. We also promote the winning games and work with researchers to evaluate their effectivenss. Just in the past year several previous winning games were honored:
Another Chance; Power & Control, both evaluated in a research study published in Journal of Games, Self, & Society (2019)
Rispek Danis, official nominee at 2019 Games for Change Awards for 'most significant impact' (2019)
ADRIFT, re-created in life-size and featured in exhbition at MOD. museum in Australia (2019)
HONEYMOON, featured in Learning, Education, & Games Volume 3 (2019)
Lamplight Hollow, winner, JungleJam (2020)
We believe in the power of video games to help young people!
Theme
Last year's theme was gaslighting. This year's is culture.
What is the impact of culture on dating and relationships?
If you have an idea for a violence-free video game that explores and examines how culture affects our beliefs about dating please register for this year's contest! We will select the finalists from those who present the most compelling game pitch. The finalists will then have until July to develop their game.
Game pitches are due by March 20 2020.
Judges
All finalist entries will be reviewed by judges who are experts in video game design or violence prevention. This year's judges will be announced soon but over the years judges have included many experts from the video game world:
Leigh Alexander, Gamasutra / Reigns: Her Majesty
Harley Baldwin, Schell Games
Dr. Ian Bogost, Georgia Tech / Persuasive Games
Maria Burns Ortiz, 7 Generation Games
Dan Butchko, Playcrafting
Simon Carless, GDC / IGF
Brian Crecente, Kotaku / Polygon / Rolling Stone / Variety
Sabrina Culyba, Schell Games / Global Game Jam
Nina Freeman, Fullbright
Andrew Greenberg, Georgia Game Developers Association
Dr. Jennifer Hazel, CheckPoint Games
Dr. Ruud Jacobs, University of Twente
David Langendoen, Electric Funstuff
Jane McGonigal, SuperBetter
Dr. Brooke Morrill, Schell Games
Sam Potasznik, PlayGood Games
Dr. Jon Preston, Kennesaw State University
Ben Sawyer, Games for Health
Stephen Totilo, MTV
Peter Willington, Auroch Digital / Bristol Games Hub
More Information
For more information and to register please visit the official contest website: JAGga.me/culture
Feel free to ask questions here and we'll do our best to answer them but we hope that we've answered most of the questions already at the contest website.

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