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162
2 years ago

Hi! So i did this lighting system, please help me make it better, anything will help #cheers #godot




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News :

- I added a new enemy (It is a skeleton)

-I added spikes that kill you when touched

-I created a new animation for the death cam

-I added a new "biome" (The Grasslands)

Things to add :

-More things to the Grasslands biome (animals?)

-Maybe a boss

A short trailer I’ve made for Ghenstab. Play it right now in browser or download the latest available build and start the fun! :))

What is new in 0.1.2a :

- Sound effects

- Level redesign

- New biome "The Grasslands"

- New enemy Skeleton

- Pause menu, Main Menu and DeathCam

- Planning to add a scoring system, i tried but it's difficult :((

+ more (view all my devlogs on yt : )

I've reworked a bit the ultimate to add more anticipation. I think it looks much better 😎

What's missing in your opinion?

A little taste of the new character selector in Ghenstab :))

+ Portal redesign and Main menu redesign

The shield now breaks after receiving several hits.

#indiedev #gamedev #pixelart

The 0.3.0 update is out!

~News~

- new stamina and sprinting system

- jump pads are now a thing!

Yes! I added sound effects

The sound effects at this moment are :

- jump

- death (player)

- death (ghost)

- background music

- and a death screen little song

~~ New enemies are coming out soon! :() (stay tuned!!!!!!) ~~

Made a per object step system which checks the name property of first material to play specific sound lib

Sad that there is still no way to check what material used on spacific part of mesh😔

#godot

Hi! What i have done in 2 days :

- I tried to make a shader (kinda worked :/? idk)

-shadows system for the player (planning to add shadows that move when the player is close to an object)

-custom loading screen

-the rest is pure coding,menus,pixel art etc