Game
The 8 Sins New Hell Order


3 years ago

Hi there!

I planning a major update but I also need to prepare concepts for the creatures, for new ones or redesign old ones based on the new "type tags" I presented early.

Also, I gonna make some tactical notes (2nd image).




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In short:

- code for shooting and casting spells rewrite;

- orcs added, opponent type: brutes;

- new model of protagonist

- opponent control

Demo V 0.2.0 is available!

The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!

Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.

I making Stream as a part of Steam Next! You can take a look, chat and have fun!

https://steamcommunity.com/broadcast/watch/76561198043817865

The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.

But before, some small updates for improving A.I.

Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.

Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.

Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.

Also, some people are interested in the city-builder module tot he game.

Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.

Also, some concepts for the incoming major update.