Next up
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
Demo V 0.2.0 is available!
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.












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