1 year ago

Hmm, ok i don't think I actually need those variables, at least not all the time.

I should be able to use lengthdir_x and lengthdir_y with my target coordinates to clamp the value in a circle around the player.

I just don't know how X'D




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WOOP!

I now have working Vertical Gates! Also reworked the build code so that the Wall parts are automatically built either side of the Gates, saves me having to work it out each time.

Gimmi dem Goblins!!

My game in 50 seconds #indiedev #Gamedev #steam

Quick and dirty Quest system and UI. No idea how to do strike through text so I just added [DONE] to the completed tasks.

Nothing I make will ever be better than the tiny birbs

wait,

WAIT. WAIT WAIT WAIT. JOLTIDAY GOBLINS!?!?!?!!!!!!

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.

Need to fix the collision detection.