1 year ago

Hmm, ok i don't think I actually need those variables, at least not all the time.

I should be able to use lengthdir_x and lengthdir_y with my target coordinates to clamp the value in a circle around the player.

I just don't know how X'D




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Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.

Need to fix the collision detection.

#GJAsks I thought it would have been Tennis for the Atari 400 which my dad had, but I can't find evidence of the cartridge, so I'm gonna say Joust which I still have from back then!

https://www.youtube.com/watch?v=Rc_mV9bbTpY

Nothing I make will ever be better than the tiny birbs

My game in 50 seconds #indiedev #Gamedev #steam

wait,

WAIT. WAIT WAIT WAIT. JOLTIDAY GOBLINS!?!?!?!!!!!!

WOOP!

Quick and dirty Quest system and UI. No idea how to do strike through text so I just added [DONE] to the completed tasks.

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.