Game
MrBigSloth's Space Exploration

3 years ago

Hmmm... That shouldn't be happening.




0 comments

Loading...

Next up

So I was thinking about scrapping the planet's score system, and replacing it with a collection system, where you have to collect a certain amount of Energy Tanks to be able to complete the level.

Hey! Wonder if you all can figure out what this is for?

Just a little update I thought I'd share. I made a new tileset for the first planet. I'm pretty proud of it, I like it better than the first one, fits the theme of this planet better.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Got the game over screen working for the planet, also got a basic hazard setup.

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

Funny glitch I got, the silver coin is only supposed to give you 7 points, but since it has to wait for it's collected animation to finish before being deleted, if you run back and forth where the coin was, it'll give you more points.

Just a little something I'm working on. I'll probably post a devlog once I have something note worthy to talk about. Actually my first 3D game.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Hiya! Here's a look at what I've done with the game so far, I've gone back to revamp the space gameplay and title screen