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Heya! Final little thing I have right now. I made all the planets, and Rubicon, Into planet balls! I thought they came out rather well.
Hey guys, sorry for no devlogs recently, I'm probably gonna wait till I get a new computer to start doing them again since, well, My current one is kinda trash. In the meantime, here's some sketches for the game.
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
Just a little update I thought I'd share. I made a new tileset for the first planet. I'm pretty proud of it, I like it better than the first one, fits the theme of this planet better.
Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux
! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?
Funny glitch I got, the silver coin is only supposed to give you 7 points, but since it has to wait for it's collected animation to finish before being deleted, if you run back and forth where the coin was, it'll give you more points.
Hiya! Here's a look at what I've done with the game so far, I've gone back to revamp the space gameplay and title screen
Witchspire is a survival-crafting adventure in a world brimming with magic and peril.
Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.
Try the Next Fest demo: https://bit.ly/WitchspireSteam
So I was thinking about scrapping the planet's score system, and replacing it with a collection system, where you have to collect a certain amount of Energy Tanks to be able to complete the level.
















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