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So I was thinking about scrapping the planet's score system, and replacing it with a collection system, where you have to collect a certain amount of Energy Tanks to be able to complete the level.
Hey! Wonder if you all can figure out what this is for?
Just a little update I thought I'd share. I made a new tileset for the first planet. I'm pretty proud of it, I like it better than the first one, fits the theme of this planet better.
Got the game over screen working for the planet, also got a basic hazard setup.
Funny glitch I got, the silver coin is only supposed to give you 7 points, but since it has to wait for it's collected animation to finish before being deleted, if you run back and forth where the coin was, it'll give you more points.
Just a little something I'm working on. I'll probably post a devlog once I have something note worthy to talk about. Actually my first 3D game.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Hiya! Here's a look at what I've done with the game so far, I've gone back to revamp the space gameplay and title screen















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