How do I implement Bunnyhopping in Half-Life in SW2?
Next up
sorry for a long hiatus. fall damage and a placeholder crowbar is all i could do for now. might pump the damage up
One step in remaking Half-Life in Shockwave 2: sounds
Coming soon: weapons
-Life
SGI-STRIKE REMASTERED - WEAPON DEMO
hev suit
next up: still weapons
First Shockwave 2 project ever has been remade.
placeholder beretta + hev suit intro + suit power system in the making
zerogxplode, health kit and suit battery
(i'm having troubles in importing weapon anims into blender; i have blender source tools btw)
Death animations and blue torch.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
18 comments