2 years ago

How do I implement Bunnyhopping in Half-Life in SW2?




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sorry for a long hiatus. fall damage and a placeholder crowbar is all i could do for now. might pump the damage up

One step in remaking Half-Life in Shockwave 2: sounds

Coming soon: weapons

SGI-STRIKE REMASTERED - WEAPON DEMO

hev suit

next up: still weapons

First Shockwave 2 project ever has been remade.

placeholder beretta + hev suit intro + suit power system in the making

zerogxplode, health kit and suit battery

(i'm having troubles in importing weapon anims into blender; i have blender source tools btw)

Death animations and blue torch.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…