2 years ago

How do I implement Bunnyhopping in Half-Life in SW2?




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sorry for a long hiatus. fall damage and a placeholder crowbar is all i could do for now. might pump the damage up

zerogxplode, health kit and suit battery

(i'm having troubles in importing weapon anims into blender; i have blender source tools btw)

OCTOBER 13 2026

One step in remaking Half-Life in Shockwave 2: sounds

Coming soon: weapons

SGI-STRIKE REMASTERED - WEAPON DEMO

hev suit

next up: still weapons

placeholder beretta + hev suit intro + suit power system in the making

First Shockwave 2 project ever has been remade.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt