How do I implement Bunnyhopping in Half-Life in SW2?
Next up
placeholder beretta + hev suit intro + suit power system in the making
One step in remaking Half-Life in Shockwave 2: sounds
Coming soon: weapons
zerogxplode, health kit and suit battery
(i'm having troubles in importing weapon anims into blender; i have blender source tools btw)
new tarkov style game in progress
made in TW using my engine flashback 2
GUN MODEL IS DRAWN BY @Fragg556
hev suit
next up: still weapons
new stuff added to this project i stole clouds from someone in d7, like this post right now. thnx
this is the desaturated version, tell me in the comments if i should resaturate it
sorry for a long hiatus. fall damage and a placeholder crowbar is all i could do for now. might pump the damage up
-Life
two new maps in progress
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
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